Conquering provinces in the HRE and from HRE members presents four potential additional hurdles: a 50% penalty to fabricating claims, the Emperor being called in the war, the provinces being demanded back as "unlawful territory", and 50% increased aggressive expansion when taking HRE provinces. AI electors weight candidates according to the following criteria (non-exhaustive list), although an AI elector with the backing of another elector will vote for itself regardless, as will an elector with a "strategic interest [in] becoming emperor" (although the conditions for this are not explicitly stated). You can do this by making peace deals or releasing vassals. Being allied with positive opinion to the emperor makes it less likely that he will demand unlawful territory from a nation. Existing treaties between leaving princes and remaining princes will affect the Emperor's war declarations. Every member of the HRE can support a certain outcome on an incident, and after one year the outcome is decided by the Emperor.
A Prince selected the option 'We shall take this to the Imperial Diet.' These can be multiple wars. If there are fewer than seven electors in the Empire, the Emperor can appoint a new Elector in the diplomacy screen to any independent nation inside the Empire. The Holy Roman Empire is a formable nation that represents the original H.R.E which was formed as a successor nation of the West Roman Empire in 800 and existed from 962 to 1806. AI electors weight candidates according to the following criteria (non-exhaustive list), although an AI elector with the backing of another elector will vote for itself regardless, as will an elector with a "strategic interest [in] becoming emperor" (although the conditions for this are not explicitly stated). Demanding religious unity, whatever the answer, costs 1 point of Imperial Authority. After completing a PhD in English, he started teaching by day and writing by night. If you have a related Youtube channel, enter the URL. Unlike in EU3, the Emperor can see how the members of the Imperial Diet will vote before calling for the reform by hovering over the reform button, and why they support or oppose by hovering over the shields of each imperial prince. It seems to compare the threat level and relative strength of one particular nation that it feels threatened by, which need to be greater than 300-(2*(HRE Imperial Authority)) for threat level (maximum 400) and less than (HRE Imperial Authority)/2 for relative strength (as a percentage).
The Electors are the nations that vote for the next Emperor. However that will of course mean you get AE for both provinces in the peace deal. Required fields are marked *. When the existing Emperor dies, a new one must be selected. For example, if you attack the owner of a province outright, you will anger the Emperor and pretty much kill your odds of conquering your way into the HRE. If the target accepts the request, they convert to the Emperor's state religion and one random province becomes converted automatically.
Leaving causes non-core provinces in the HRE to be ceded to the emperor, removes all core provinces from the HRE, hurts relations with the emperor and reduces Imperial Authority by 10. Free Cities cannot be Electors. By default the player opposes them. The casus belli is automatically given upon the annexation, and expires in 60 months (5 years). The last reform will consolidate all member states of the HRE into a true, unified nation, with the emperor becoming its ruler. If the target refuses to convert peacefully, the Emperor suffers a prestige hit and gains a casus belli against the target. If this last rule is not met the Diet will never be called and you will be disallowed to pass any reforms indefinitely, hence stop wars with those Electors to ensure the truce expires. Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1820490718. Electors are incredibly protective of their sovereignty and are unlikely to vote for a nation that has an elector as its vassal. Despite the manic schedule, he finds plenty of time for books, comics, movies, and video games. It’s not easy at all to join up with the Empire, which is presumably why you’re reading this guide. However, many players have a very specific white whale they have been chasing for years: joining the Holy Roman Empire. If you don’t mind doing a bit of homework, you can do a deep dive into how the game’s AI makes some of these important decisions. You get the full permission to do anything you want other than neglecting it like I did. Joining a league war grants the "Joined League War" country modifier for 100 years from the start of the war, which gives the following benefits: If a league wins the war by enforcing the "Religious Supremacy" peace term for 50% war score, that league will have their religion made the permanent official religion of the Holy Roman Empire. Simply marking the target elector capital as territory of interest is not sufficient, try and bee-line to each and siege the capitals down yourself. If the emperor attacks a free city, it will suffer with −3 stability. Just like that, you now have a capital province located within the Holy Roman Empire! A Free City loses its status under any of these conditions: Unlawful territories are provinces that are a part of the HRE, but are owned by a Christian country that does not have a core on them. The HRE emperor may request the owner of unlawful territory to return the province to an HRE member that has a Core on in (note this may not be its original owner). Revoke the Privilegia and Renovatio Imperii cause would-be conquerors to be at war with the whole HRE. Playing Defense in Stellaris: Best Defense Platform, Perfect Orientation: How to Rotate Objects in Cities Skylines, Upgrading Your Fleet in Stellaris: Best Battleship Design, Cyber Hunter Review: A Futuristic Fighting Game. To exploit this, the player can 'chain' wars back to back and core territory while at war to avoid unlawful territory demands. Beware, however, that non-HRE vassal will still take into account the strength of HRE vassals (as that of other vassals), which can lead to a sudden rise in non-HRE vassal's liberty desire when the reform is passed. Can only be formed if you are currently the HRE and have French culture or Breton or Basque. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. After the reform Proclaim Erbkaisertum has been passed, the emperor gains an additional +25% Imperial Authority to every action taken. Since relations can't exceed 200, this means that a nation can't have more than 200 development. Though EU4 has been out for a while, players are still discovering all the secrets for joining the Holy Roman Empire. Holy Roman Empire tips ? The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 12 Free Cities in total at any given time. Please help with verifying or updating this infobox. The Holy Roman Empire interface is disabled. Declare an embargo against [lubeck_trade_power.GetName]. It can only be demanded after a religion is set in the HRE, meaning that if the Peace of Westphalia is signed, this option will be permanently locked, but will be available after 1635 if the League Wars are never triggered for example (see Religious Leagues).
if Holland is the emperor, Holland can form the Netherlands without leaving the HRE). If an outside power conquers the target province, the emperor gains a claim on the province. This is unique because this is the only way to rediscover a lost culture aside from custom nations and console commands. Once it does decide to join it will do so as soon as it meets the relations requirements and can add its capital. The territory is considered unlawful if the owner does not have a core on it. I would recommend removing France entirely, adding Xaintogne, Paris, and Champagne. The opinion of the nation that was under attack will increase by +10 because of the honored alliance relation boost. in the event, The Emperor of the HRE selected the option 'A black day!' Conquering provinces in the HRE and from HRE members presents four potential additional hurdles: a 50% penalty to fabricating claims, the Emperor being called in the war, the provinces being demanded back as "unlawful territory", and 50% increased aggressive expansion when taking HRE provinces.
It experienced high amounts of decentralization towards the end of the Middle Ages, which is represented in-game by the special HRE mechanics (see below). It also has Naxos and Corfu as vassals and their development is 6 and 9 respectively. Free Cities get a special republican government, a bonus to tax income and will always be able to call in the Emperor when they are attacked, even in internal HRE wars. However, we need to address the obvious question before we dive in: why, exactly, would you want to join the HRE in the first place? Restore the Roman Empire and own the entire Mediterranean and Black Sea coast lines. So far, we have focused on simply becoming a part of the empire. The imperial authority growth modifier increases the gained imperial authority: If the Emperor has a female heir he can, under certain conditions (legitimacy >= 90, prestige >=1 and imperial authority >= 25), take the decision that in the future women can become empress. Since vassal's development counts equally, releasing provinces to vassals can not help in adding provinces or joining the HRE. They are rightful subjects of [dutch_revolt_country.GetName]. However, the unified HRE should still emerge vastly stronger than the emperor's original nation and may outnumber the militaries of even a strong Ottoman or France. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 12 Free Cities in total at any given time. Denying the request will also result in higher unrest, lower tax and manpower and a negative monthly autonomy change in the recently conquered province. The command to kill the ruler of Holy Roman Empire is: kill HLR. The player may need to disband a significant portion of their inherited military units. If you’re a combative player, you may be wondering if it’s possible to join the HRE through conquering. In the chance that number decreases, the emperor may appoint new ones (if the proposed nation accepts) as needed up to the maximum number of 12 Free Cities.
", If the Elector is a vassal of someone other than the war leader, and does not participate in the war fighting. The Emperor gains a casus belli against nations that annexed a member state, with the goal to liberate the said prince. Regardless of cultural development, you’ll need a total development of 200 or less.
Remove elector status from an elector at the expense of worsened relations with other electors and −10 Imperial Authority. Notes and strategies for specific reforms, Emperor being called in wars against HRE members, Emperor demanding back non-cored HRE provinces, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, this number is calculated as IMPERIAL_AUTHORITY_FROM_PRINCES / HRE_PRINCE_AUTHORITY_THRESHOLD.
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