ardabil eu4

This would allow the player to utilise lucrative trade companies in Asia. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau. Historically, Ardabil established the Safavid dynasty of Iran, enforced Twelver Shi'ism as the dominant religion in Iran and proved to be a formidable adversary from the east to the Ottomans. The most appealing initial opportunities for expansion may vary from game to game, based upon the player's own situation (e.g. Ardabil does possess an initial ally: Gilan, another one-province country nearby.

But if they have. It was last verified for, As Persia, own and core all of Anatolia, Egypt and Greece, https://eu4.paradoxwikis.com/index.php?title=Ardabil&oldid=126153, Articles with potentially outdated infoboxes, Articles with potentially outdated sections, Adds 1 base tax, 1 base production, 1 base manpower, Playing with normal or historical nations, Hamadan (414), Isfahan (429), Yazd (433), Qom (2213), If Biapas secures early allies, it may not be feasible to attack them early. If the player does not wish to be called into such wars, they may choose to proactively break their alliance with Qara Qoyunlu within a few decades if such wars appear likely. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Furthermore, Ardabil's Feudal Theocracy grants bonuses to missionary strength and tolerance of the true faith. Fellow Shia countries Shirvan and/or Mushasha may also be promising alliance candidates. as Ardabil's first or second idea group. This might offer a window of opportunity for Ardabil to attack the Timurids (in conjunction with allies) and perhaps seize some of the provinces required to form Persia. Of course though, I keep getting destroyed by either Ajam or Qara Qoyunlu, or both. The player's early expansion efforts may take place in the Caucasia region in which Ardabil is first situated, or in the neighbouring Persia region, or a combination of the two. The required provinces could potentially be gathered within the first few decades if circumstances are favourable. Alternatively, if easier alliances with Sunni countries are desired early in the game, the player can consider converting to Sunni. First time playing in Persian region, since I decided to wait until CoC came out. Conversely, if Qara Qoyunlu has a neutral attitude towards Ardabil, it is likely that a royal marriage could be formed, thereby paving the way for an extremely valuable early alliance. There is no single roadmap to success for Ardabil.

In the longer run, if Ardabil wishes to form Persia, they will have to acquire multiple Timurids provinces. As mentioned above, some of the Religious Ideas provide similar benefits, and these can 'stack' powerfully on top of Ardabil's National Ideas. Its single province is bordered by two slightly larger neighbours (Biapas to the east, Shirvan to the north) and two much larger neighbours (Qara Qoyunlu to the west, Ajam to the south).

On the bright side, it is generally possible to ally some Sunni countries (even on Hard difficulty level or greater) after Ardabil has expanded and established itself as a regional power. If the player wishes to achieve this, they will need to take several key provinces in this region. Even if Shirvan is an ally initially, it may make sense to betray them eventually in order to seize these valuable provinces. An alliance with Ottomans may even become viable. The difficulty of dealing with the Timurids can be highly variable from game to game, as their fate may vary greatly due to circumstances beyond the player's control. Ardabil's Shia religion can make it harder to secure alliances with Sunni countries, particularly the larger and more powerful ones. Ardabil begins in a precarious position. Persia) eventually acquires enough European provinces to account for 50% of their total development, the player could then relocate their capital to Europe if desired. It was last verified for, Please help with verifying or updating this section.

Such alliances could be particularly useful for wars of conquest against the Timurids later.

Please help with verifying or updating this infobox. The Persia region and Caucasia region each receive their own section below; it is suggested to read each of these sections, and then decide where to expand first based upon your own game situation. It is worth noting that Qara Qoyunlu may eventually end up in unfavourable wars with the expanding Ottomans and/or Mamluks due to their geographical position, either directly or as a result of alliances. At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. Try to get as much as you can before Qara ether disintegrates or decides to rival you (that's what they did to me, and instantly allied timurids who has the last province I need to form Persia :(), Thanks!

Ardabil does possess an initial ally: Gilan, another one-province country nearby.

Formation of Persia can be an appealing long-term goal for Ardabil. Ardabil and Timurids are initially separated by Ajam; but as Ajam holds multiple Timurids cores, it is likely to be attacked by the Timurids early, while the player may also have aspirations on Ajam due to the two Ardabil cores that they hold.

Ardabil also has National Ideas which increase missionary strength vs heretics and tolerance of the true faith. If the Timurids do suffer an independence war, this is good news for Ardabil, as it should greatly reduce the long-term threat posed by the Timurids. This is exacerbated if playing on difficulty levels higher than Normal, due to the -20 malus at these difficulty levels for forming diplomatic relations. As some of the Religious Ideas provide similar bonuses, the combination of Feudal Theocracy and Religious Ideas can be very powerful.

With Religious Ideas, Ardabil could convert these heretic provinces more quickly and cheaply. It would be beneficial to seize these cores; but as Ardabil is weak in the beginning, it would also be prudent to wait for the right opportunity before attacking. by making them cheaper and stronger.

Naturally, the risk of such wars increases if one of these powers shares a land border with Qara Qoyunlu and/or declares Qara Qoyunlu as a rival. Alliances with their European rivals could be helpful for containing then. While Ardabil starts with a single province, it also has cores in three provinces which are initially owned by neighbouring countries: one Ardabil core province is held by Biapas, and two Ardabil core provinces are held by Ajam. If the independence war never occurs and Timurids holds on to its vassal swarm, it could pose a far greater long-term threat to Ardabil's ambitions.

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